I am making a game with huge map, so aside from custom optimization system, i want to divide it into different places. But it would be annoying for players to everytime first spawn in one starting place, then teleport into the one they need to.
I am also using DataStore2 in my game, so i can save the place id for the individual player in it.
But how can i make so that the starting place for different players are different
You can’t make the starting place different for each player.
But you can still achieve what you are trying to do.
You just need to make the starting place act as a lobby. Every player is going to join the starter place every time, but you can write code that will teleport them to a different place immediately.
You don’t even have to load their character in or remove the loading screen, that way it appears they are immediately getting teleported to the correct place
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Yeah i guess its a decent workaround, i havent thought about disabling char autoload and putting up a loading screen. Thank you, this will help!
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