Change the completely arbitrary gamepass limit

I totally agree. While developer products are useful, there are still a lot of situations in which game passes make sense. This is even a setting, so we don’t have to make any code changes to alter it.

I really need this to be lifted before the holidays. If this limit is still in place it will absolutely crush my sales. This is such an easy change to make.

I got around this last year by putting the game passes on more than one place

For me, doing this will still hurt my potential sales from a holiday event. When passes are displayed on a game’s page, they sell themselves.

I had to create a separate place to create more Dodgeball gamepasses (DevProducts didn’t exist). This hurts me because players do not see these passes on the actual game page. I asked long before for a raise of this limit but never heard anything.

Can we please, please get this lifted by winter break.

This will make a massive difference in my sales and doesn’t require any change in the code.

So this request just dies behind and nothing happens for the holidays?

R.I.P. everyone’s sales.

They couldn’t do anything because they went into a code freeze a week (nine days? ten?) or so ago. You’ll just have to raise the issue again once the freeze is lifted in January.

The office is also closed until the first Monday following the new year. They’re on holiday break like everyone else.

Yeah, I want this gone too.
Also a way to rearrange gamepasses on the game page would be great. I always forget it has an order and end up with my important gamepasses (the ones I do first) on the third page, and the secondary ones featured in the front.

Technically, there is no limit on how many gamepasses you can make - the limit only applies to how many are shown on the game’s page.

Now, one could simply use in-game gamepass stores, and not have to worry about the 9 gamepass limit.

Although, the first 9 gamepasses are the only 9 that will ever be shown on the ‘gamepasses’ section of the game’s page.

You may take some offsale, but new ones will still be hidden.

You could just delete them, although that still does not solve this issue, due to the fact that it only deletes it from your inventory, and the gamepass still belongs to the game.

The real issue here is that Roblox needs to uncap how many gamepasses can be displayed on the game’s page, and possible allow us to order the gamepasses the way we want. Some people may want newer gamepasses to be shown ahead of old ones.

This, along with the inability to change the thumbnails of gamepasses, is a major issue for myself, and many others.

[quote] Technically, there is no limit on how many gamepasses you can make - the limit only applies to how many are shown on the game’s page.
[/quote]

No, there’s a limit on how many gamepasses you can make per game, period.

Myself and plenty others have hit it.

Pretty sure that’s their entire philosophy.[/quote]

This might just be the most true thing on the internet.

Now that the big bad code freeze is long over, can we please do something about this?

Also while you’re at it - could you make Gamepass purchases update instantly like dev products, because after an ingame purchase of a gamepass you have to go to a new server for it to work

That’s why you need to try to use MarketplaceService:PlayerOwnsAsset (rather than using HasGamepass or whatever) and it will automatically track you own it immediately after purchase.

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That’s why you need to try to use MarketplaceService:PlayerOwnsAsset (rather than using HasGamepass or whatever) and it will automatically track you own it immediately after purchase.[/quote]

I wish I could thank your post 100 times

I feel as if this post needs to come up once more.

One of the questions I am frequently asked is “What are you planning to do gamepass wise with your game?”

Well, I can’t make gamepasses even though my game only has two active passes and there’s nothing I can do about it.

[quote] I feel as if this post needs to come up once more.

One of the questions I am frequently asked is “What are you planning to do gamepass wise with your game?”

Well, I can’t make gamepasses even though my game only has two active passes and there’s nothing I can do about it. [/quote]

Put your gamepasses in a separate place, then use BadgeService to check if they own the item. UserHasBadge will work for any asset, not just badges. You’ll need to sell the gamepass ingame for people to discover it.

That’s just a crude workaround though. I totally agree that they should allow more pages of gamepasses.

Since this keeps on coming up:

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