Change the forum requirements frequently

The Problem

Let’s face it. We all know how bad #development-discussion is. It has reached an infamous status for the mass amounts of misuse. At the time of writing this post, out of the first 10 posts in the lastest section, six of them do not abide by the guidelines in the pinned post.

Proposed Solutions

Since we all know this, many here have come up with solutions such as: (THESE WERE NOT PROPOSED BY ME, THEY ARE JUST EXAMPLES)

Make it harder to join the forum (Would work but would fail without my solution)
Allow members to join #lounge (Would improve Dev-discussion but would cause #lounge to become a disaster. I feel these people miss the old forums)
Lock development discussion (That would work, but very few people will be able to get Regular and post on it, making the forum as a whole less nice to use as people may have genuinely good topics that they are unable to post. though it’s probably one of the best solutions.)
Put Development Discussion lower down on the forum page (Development Discussion is less popular than other sections further down)
Close back the forums (The ultimate fix, but Roblox has opened it for a reason)

The REAL Problem (IMO) and My Personal Solution

In my opinion, the big problem with the current criteria for getting into the Devforums is that it’s too well-known. There are many tutorials out there on youtube that can give you the exact requirements and how to grind them fast. I’m guilty of using them myself. This defeats the purpose of the requirements, as instead of reading the forums to see how the culture works and what examples of good posts are, you simply spend a few hours grinding stats until you get in. That’s why I propose there be an element of randomization in requirements. I think changing requirements a week or so is a good way to accomplish this, as that wouldn’t be enough time for people to figure out the requirements, and changing it from a user-to-user basis would be too unfair unless some advanced algorithm is used or something.

But won’t people grind anyway?

That’s a valid point. To fix that, I would implement some anti-grinding techniques in the forum based on an automatically estimated read time for each post.

For Topics Read
The read time has to be exceeded for the topic to be counted as read. This circumvents the grinding technique of opening many tabs at once, clicking on them then closing them.

For Replies Read
The scrolling has to be stopped every once in a while. Perhaps based on the reply’s reading time. This is to circumvent the grinding technique of clicking on the middle mouse button and slowly scrolling on a long post overnight.

For Read Time
If the total estimated read time on a topic and the replies (or one reply is stopped on for too long) by a certain amount of time (5-10 minutes?) the amount of reading time after won’t be counted

After a user is promoted to a member, these restrictions can relax a little

In Conclusion

I think preventing grinding the member role will greatly improve the quality of it and make it easier to have high-quality discussions noticed here.

What do you guys think? Feel free to critique/disagree with the post; I’m not experienced in making them.

10 Likes

Tho seems like a good idea. However, I don’t think opening up the #lounge is a good idea. That will just be a harder job for the moderators. What we should do instead is to bring to Roblox forum back on a separate platform to avoid confusion.

3 Likes

#lounge is basically a legacy #development-discussion. There isn’t really any activity going on in the private categories. Maybe some sort of activity once or twice a month. Generally speaking, it’s a dead category.

I’m fully supportive of downvotes or removing likes. Although, I’d prefer the former option as you’re still able to gauge the helpfulness of a post.

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The solutions are not made by me. I just put them there as examples of solutions come up by the community

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They should just make it so you actually need to be a creator of some sort to join the forum. Have X stats on your experience, have Y income or purchases from experiences / UGC catalog / other creator-related income, spend Z income on the platform (advertisers, brands, etc.), have W engagement hours within Studio, …

The current requirements don’t stimulate creators into joining, it just stimulates people who have nothing better to do than read forum posts by other kids in Development Discussion.

X, Y, Z, W, etc. can be small numbers. It’s not meant for actual serious gatekeeping. Just to make sure people have the right background to participate here.

8 Likes

This is a good idea, although it sort of alienates people who come here for developer help and are not super-established here, although if the numbers aren’t high it won’t be much of a problem. This would work best for just #development-discussion imo.

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They would just add a requirement for these folks, i.e.:

W > 10 per month, for example

4 Likes

I don’t honk the would be a good idea, as I don’t have a game for example but am in the making of one, I’m here to learn and get help, so it would stop a lot of people (like me) from getting help

Edit: I agree with your last idea

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It’s for that reason they said engagement hours within studio, or for devs that don’t work often in studio (ie modelers, clothing designers) a certain amount of revenue or sales.

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The revenue/sales isn’t the best idea if you ask me, as maybe they still haven’t sold anything, or made any game

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The requirements are fine. If anything they’re a bit too high.

The issue is a lack of moderation, plain and simple.
It doesn’t matter how strict the requirements are if the people getting in are going to be making rule breaking posts that don’t get removed anyway.

5 Likes

Yes Studio engagement hours as mentioned solves that.

For more severe cases (e.g. people that are just brand new that have only played games, not created much), respectfully, while it would give everyone the warm fuzzies if they could, these kind of users do not yet need to be able to participate in a developer forum. In the model I suggest they would get access once they start having some creator experience, once it actually makes sense for them to participate in a developer forum. It doesn’t need to be a high threshold.

1 Like