Change the lighting for a model locally

I want a car model, to react to a local skybox that is only seen by that, not the player.

I didn’t really find a solution for my problem, and that is why I write here (first time too).
The car model is not mine, I only use it for testing purposes. The skybox is not the final one I would use too, just use it for testing.
The parts Reflectance is set to 0.8 on the pictures.
My goal is to achieve a look something like this:

If it’s not really clear, I want to achieve this look:



I would be very thankful if someone could put a solution here!

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There’s no way to do this right now, unfortunately. You can indeed change the skybox to achieve the effect on the car, but then the player will see it too.

This might be possible with material changes in the future.

You could try and set the transparency down on the texture to try and reveal some of the reflection. But for setting lighting to replicate for specific objects in the workspace, that’s not possible at the moment.

That is a mesh car right, then you could just make it a texture and apply it onto the Mesh’s Texture property.