Change the pitch and the yaw of Realism from CloneTrooper1019

Hello, some people might say that i am being lazy and that i dont want to look through the code and figure out for myself, i really tried but any solutions came to my mind, im not a good scripter so thats might be the answer.

So basically what this god script does is show the body in first person and rotate it to where you look, but it does that even when you sitting on a car (which i dont know if someone drives with its hands not even touching the steering wheel)

And thats it, your body rotates even when you are inside of the car, then you hands dont touch the steering wheel (if someone didnt understand clearly i can explain more)

I tried adding number values into the script so i can change them through a script when you are inside the car and it doenst work, woooow i got really surprised, i tried looking through the main code and it looks like theres not too much there associated to the rotating itself, the values itself are into the config script

script i made
local player = game.Players.LocalPlayer
local seat = script.Parent.Parent

local torso = player.PlayerScripts.RealismClient.Config.Torso.Value
local leftarm = player.PlayerScripts.RealismClient.Config.LeftArm.Value
local rightarm = player.PlayerScripts.RealismClient.Config.RightArm.Value

seat:GetPropertyChangedSignal("Occupant"):Connect(function()
	if seat.Occupant then
		torso = 0
		leftarm = 0
		rightarm = 0
	else
		torso = 0.5
		leftarm = -0.5
		rightarm = -0.5
	end
end)

config script from realism
image
image

hierarchy

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image

(no errors on the output)