Is there a way to change the speed of an animation without having to edit it?
Yes, there is! You can adjust the speed of an AnimationTrack (An animation after it is loaded by the Humanoid) by using the :AdjustSpeed(float)
function.
An example would be:
local Animation = script.Animation
local Humanoid = script.Parent.Humanoid
local AnimationTrack = Humanoid:LoadAnimation(Animation)
AnimationTrack:AdjustSpeed(0.5) -- Would play the animation 2x slower
AnimationTrack:Play()
Hope this helps!
Can you do this while the animation is playing?
To change the speed of an animation in Roblox, you can use the AnimationTrack
object and its Speed
property. The AnimationTrack
object represents an animation in a Roblox animation file and contains information about the animation, such as the animation’s length and the bones or objects that it affects. The Speed
property determines how quickly the animation plays, with a value of 1.0 being the default speed and higher or lower values representing faster or slower speeds, respectively.
Here is an example script that will change the speed of an animation:
Copy code
local player = game.Players.LocalPlayer local character = player.Character local humanoid = character:WaitForChild("Humanoid") local animationTrack =humanoid:LoadAnimation(game.Animations.Animation1) animationTrack.Speed = 2.0animationTrack:Play()
First, we create variables called player
and character
and set them to the local player and the local player’s character, respectively. Then, we use the WaitForChild
method to wait until the character has a Humanoid
object, which is the object that controls the character’s animations.
Next, we use the LoadAnimation
method on the Humanoid
object to load an animation from an animation file. In this case, we load the Animation1
animation from the game.Animations
object, which represents the animation files in the game. We store the AnimationTrack
object representing the animation in a variable called animationTrack
.
Then, we set the Speed
property of the animationTrack
object to 2.0, which will make the animation play at twice the default speed. Finally, we use the Play
method on the animationTrack
object to start playing the animation.
You can customize this script to change the speed of different animations or to use different methods to load or play the animations, such as using the Animation
object or the PlayAnimation
method on the Humanoid
object. You can also use other properties of the AnimationTrack
object, such as the Looped
property to control whether the animation loops or the WeightCurrent
property to adjust the blending of the animation with other animations.
does this also change when an event marker is reached?
Yes, I believe you can. charss
This doesn’t seem to be working for me
local VaultAnim = Instance.new('Animation')
VaultAnim.AnimationId = "rbxassetid://17103423106"
local AnimationTrack = plr.Character.Humanoid:LoadAnimation(VaultAnim)
AnimationTrack:AdjustSpeed(plr.Character.Humanoid.WalkSpeed * 0.1)
AnimationTrack:Play()
I don’t know if this is just deprecated or what but i really need it to work.
And it doesn’t give out any errors
And i have tried it without it being set to the Player WalkSpeed.
play it and then change the speed