.Changed not working?

Hello again! This issue I’ve tried to solve on my own but to no success. To get to the chase I’m trying to spawn a object after one value reaches 0, then the part spawns, activate a different value and then when that ones finishes, destroy the part. Reset everything. I know how to spawn the part, make a timer, destroy, all that stuff. My issue is the Value.Changed isn’t working? What’s happening is once a player joins it should start counting down. But it doesn’t, the only way to make it do everything else is to due to manually through the server. (the script is in ServerScriptService and the values were put inside the script, I also tried putting them in Workspace and the .Changed function was put inside a Players.PlayerAdded function and tried outside the function, etc.) I know this is probably one of the simplest things to answer but any help is appreciated! Thanks in advanced,
~Notrealac0unt

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Can you share your code? A screencap of your studio explorer window might be good, too.

Run the Changed event on the actual IntValue not of the value itself.

local intValue = Instance.new(“IntValue”)

IntValue.Changed:Connect(function()
— code here
end)

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