In efforts to improve performance, the property
Humanoid.FloorMaterial will no longer be replicated from client to server, and will instead be computed locally by the client and server when accessed.
Keep in mind that putting a listener on the
FloorMaterial property will cause the
FloorMaterial to be recalculated every step for non-local humanoids, which could be costly performance-wise, so we suggest trying to avoid putting listeners on them.
EDIT: This change will be live later today.
EDIT: To clarify, this property is not being removed. We are just no longer replicating it - the value will be computed locally on each the client and server. All functionality should remain the same.