2011 paintball mask should be face I think
as should the Virtual reality mask
also there’s like a ton of hair calssified as hats, are they just not finished being switched over yet?
Edit: Also some back items are connected to the head for some reason
@Merely How do you recommend making an R15 body part take on the colors of the character’s BodyColors object? I modified the example code to reparent the BodyColors object, seems a bit hacky:
-- Rebuild the rig
-- Note: if applying many body parts at once it is more efficient to call this after applying them all
buildRigFromAttachments(nil, character.HumanoidRootPart)
local bodyColors = character:FindFirstChildOfClass("BodyColors")
if bodyColors then
bodyColors.Parent = nil
bodyColors.Parent = character
end
local function applyBodyColors(character,bodyColors)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
for _,v in pairs(character:GetChildren()) do
if v:IsA("BasePart") then
local limb = humanoid:GetLimb(v)
local limbName = limb.Name
if limbName ~= "Unknown" then
local propertyName = limbName .. "Color"
local brickColor = bodyColors[propertyName]
v.BrickColor = brickColor
end
end
end
end
end
While Hank Hat is a pet, it’s not a shoulder pet, it sits on the head like a hat instead. Fuzzle is listed as a hair, but it actually sits on your shoulder.
Some bandanas are listed as front such as the Restless Soul Bandana while the rest are in the face category.
We are preparing to run a batch migrator to update 130 assets that were either missed or incorrectly categorized. Thanks for your feedback, I’ve looked at every post in the thread to make sure we covered them all.
The migrator will take 2-3 days to finish since it’s updating 160 million records. Once that’s done, I will post a thread asking for any assets that we missed.
All accessories have been migrated, feel free to point out any we missed. Pal Hair is huge and will take a while to update the position in everyone’s inventory.
Are you going to still allow the ability to wear more than one hair as we need to deal with having to wear only one, or whats’ going on? (Sorry I’m not trying to bug anyone or sound rude.)
So now, every time something like this gift that turned into a scarf comes out, you have to update every owner? I know this is better than doubling the amount of userassets for that item, but it’s gonna be weird in situations like this.
We updated the second batch of item attachment points, so they should position themselves correctly when you scale your character, and rotate correctly. Please let us know if there are any more problems like that.