While the old featured sort wasn’t perfect, it was a very good way to allow developers to get their foot in the door and have their first successful game with out spending any robux on advertisements. But with this new system, it seems like that would not longer be possible. Which really sucks, I hope that they revise this system where people can still apply, as well as games can be selected.
Honestly I don’t like how Popularity is one of the criteria for Featured Games, most of the featured games gain popularity by getting featured. Is there any solid definition on “Popularity”? How many engagement hours or other criteria such as player count?
Everyone, please before saying it is a bad change, we should let Roblox try it for a couple of weeks and see how it goes.
I personally think it may be a good idea to feature games this way as Roblox is growing and this would allow more games to be featured and would probably allow the Roblox Staff to do less management for the featured games.
Anyhow, this is only my hypothesis. I will need to see how it runs before I can argue any further on this subject.
I rather have the featured tab continue to be based on submissions.
So far if you take games with a constant player base or such you get some pretty old games that are very much no fun except for the fact that they are a simulator or such. This really just promotes another popular tag with constant rotation.
Before the featured tab used to actually have some interesting games that I would not have discovered without people submitting them. Now I’m afraid games that are old and outdated or just your average simulator will get put on instead of some fun original content. (Not bashing simulators, just want something refreshing)
I do like a higher rotation rate though, gives more variety, something I don’t think can be accomplished without submissions.
Just my thoughts on the topic.
I have received one earlier. Thanks for the update!
This update is really irritating for me and new developers throughout Roblox. My small game studio just finished a good, working copy of our new game that we update regularly, and we were planning on submitting it to be featured.
Players might even be bored seeing the same games on the front page…
Edit: I just noticed that a game that already has 26k+ concurrent players is on the featured category.
I will resay this, but this is basically paying to be featured and a lot of people cannot afford to put up ads to make their game popular. (Some games are popular because of ads.)
Great step to automate the process of the filtered games, although i feel like this is only gonna boost games that are already becoming popular and doesn’t do much to games that aren’t being played but have the potential to become a great game.
With this weekly thing, wouldn’t developers with alot of robux just be able to advertise over the weekend gaining alot of players quickly and then using featured list to help the game grow even more without the need for ads.
This is just another version of the popular section. The featured page is suppose to help new developers & new games. Now, this will be filled with the same popular games. Please make it the old way again.
Automation is definitely the way to go with how big the Roblox platform is becoming, however, I do want to emphasize Roblox’s construction of deriving featured games from solely “popularity and engagement hours.” I would much rather prefer Roblox to engage more into player retention rather than just solely “popularity and engagement hours”, as usually players who continually play a game often usually is indicative of the quality of the game.
I would assume that “Popularity” would be in proportion to the like and dislike ratio, and would have some contributing factor on it’s proportion to larger-scaled games, (such as a game could be considered as popular if it only had 200 players playing in contrast to a game with over thirty-thousand participants!)
This is an excellent example of the current featured game’s sorting system of how the actual games will be sorted might hinder smaller games performance if the aforementioned is not included in the new featured game sorting system.of how the actual games will be sorted might hinder smaller games performance if the aforementioned is not included in the new featured game sorting system. I do feel like the current description of the changes are vague in terms of the definition of popularity, including how exactly games should be sorted as well as how it would be differentiated from the existing “Popular” sort other than a select amount of games are chosen.
Nonetheless, Roblox’s effort to automation is definitely a step forward. I do look forward to these new incentives given to developers to enrich their playerbase and give themselves a boost up in the community (Hopefully, smaller developers that have not made it to the front page yet.)
So…another good manual feature made automatic. Nice.
It’s kinda bittersweet that the system of applying for things is moving out in place of an algorithm choosing what’s good. I feel there are some unavoidable flaws in this design; namely the idea of games with zero exposure no longer being able to gain said exposure through the featured sort. Egh.
I see how it’s a necessary change, though. Roblox is starting to amass a huge amount of new developers (which is great!) but it seems to take some life out of the situation.
When algorithms run things, people pander to those algorithms, which usually means less real “quality” games.
debut advertising, twitter campaigning, youtubers and featured page were the bread and butter compounding release effort by developers. all you are doing is weakening the avenue for success on ALL game releases. i don’t see how this can’t just coexist with live-ops.
How do you get YouTubers to try your game ? I usually don’t get a response from them and I think they might get too many messages as it is
Let me also add that the popularity and growth of Roblox should not be a reason to simply automate everything, and remove human curation. Apple, for example, is far bigger and yet they still have human-picked, curated content suggestions every day in the App Store.
Yes, it does take a lot of work to have humans curate content. But the results are well worth the effort, not only for the developers, but for the entire player base.
(Perhaps consider hiring some dedicated curators.)
There should be an option to opt out of Featured, if my game isn’t complete yet and unstable I would prefer not to have my small game be put out in the open for any to see. I preferred the system where you had to submit your game to be featured, especially since it made sure that we had a section on the front page which curated high-quality games.
Your game has to be satisfying content for a YouTube video. Needs a ‘wow’ factor (example; crazy item rewards or crates) and needs to stick to common ground for their audience COUGH COUGH simulators COUGH COUGH. Most YouTubers will play on their own choice since they fill daily content, but if not you can try give them unique codes/admin/OP items in your game so they can at least use those to fill half the video content. I have no clue if emailing or twitter gives you better results with them.
They don’t even respond to negotiate terms on giving them items
They probably would respond if you offered to pay them, since these big YouTubers get dozens of promotion and sponsorship emails every day that offer them real money.
I’m hoping something is implemented to avoid this becoming another popularity tab… otherwise games with high engagement will just continuously get featured each cycle. I’m sure they’ll counteract this somehow though
How can I start a petition because that will consist a link?