Changing a player's core animations when a value is true

For the past hour or so, I’ve been trying to change a player’s animations (walk, idle, etc.) via script when a boolean’s value is true, so far so good, changing the animation IDs didn’t work.

Help is appreciated as always.

Are you changing the values in the animation handler local script aswell?

I only changed the animate script.

There are individual values stored within the player with their respected names. try changing those aswell.

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Sorry for only responding now, but I cannot find those values both in the player and character, can you tell me their specific location?