Changing body scaling seems to join ability head to player head?

For some reason, changing the humanoid body scaling (depth, width, height) seems to make my abilities neck join together with the player? I don’t have any scripts interfering with neck joints or anything, so I don’t get why it would do this.

Screenshot of how the ability model is set up, and how it looks before changing scale:

Screenshot of after doing NOTHING except changing height from 1 → 1.5:

edit: I forgot to add that the ability is following the player using AlignPosition and AlignOrientation

If anyone knows why this is happening or how I can fix it, please let me know

Fixed after a little experimenting, apparently it was doing this because the ability had WrapTargets