For some reason, changing the humanoid body scaling (depth, width, height) seems to make my abilities neck join together with the player? I don’t have any scripts interfering with neck joints or anything, so I don’t get why it would do this.
Screenshot of how the ability model is set up, and how it looks before changing scale:
Screenshot of after doing NOTHING except changing height from 1 → 1.5:
edit: I forgot to add that the ability is following the player using AlignPosition and AlignOrientation
If anyone knows why this is happening or how I can fix it, please let me know