This is what I’m trying to achieve with the camera as camera bob. This is the link that my math teacher suggested:
I used the parametric equations to keep track of the x and y values to use as it updates the camera cframe but it doesn’t not do what it’s supposed to do, swaying the camera side to side and does not allow the camera to look down (when I drag mouse down it does not allow me to and shift it back to the middle)
Here is the code that I have for this specific segment:
UIS.InputBegan:Connect(function(key)
print(key.KeyCode == Enum.KeyCode.W)
if key.KeyCode == Enum.KeyCode.W and isEquipped and not isWDown then
isWDown = true
local XandY = 0
local moveCframe
moveCframe = runService.RenderStepped:Connect(function()
task.wait()
camera.CFrame = CFrame.new(0.5 * (math.cos(XandY)), 2 * (math.sin(XandY) * math.cos(XandY)), camera.CFrame.Z) * camera.CFrame.Rotation
--camera.CFrame.Rotation
XandY += math.pi / 24
if not isWDown then
moveCframe:Disconnect()
end
end)
end
end)