Right, so basically I have system setup where the player can equip and de-equip parts on a preview character. Link
Now, I want those parts to be attached and detached from the player’s main character in-game. I’ve been brainstorming quite a bit, looking online here and there. Though I haven’t had much luck…
Any ideas on how one would go about accomplishing this?
Can you do something like welding the quipped parts? Another option that I have in mind is putting a Motor6D ready for use for any equipped part in the character that acts as a Part1, and any equipped part will act as a Part0