Ok, so, This sone should be easy, but Im dumb
I want the players torso, humanoid root part, and legs to correspond to the color to the team theyre on
help
Thanks for reading
I think I can manage scripting it myself if you put it simply
Ok, so, This sone should be easy, but Im dumb
I want the players torso, humanoid root part, and legs to correspond to the color to the team theyre on
help
Thanks for reading
I think I can manage scripting it myself if you put it simply
You could just get the player, find there time by the .Team from the properties and then once you have the team you can simply get the colour via Team.TeamColor and then you just find the body parts and change the colour.
game.Players.PlayerAdded:Connect(function(plr)
local MyTeamColor = plr.TeamColor
plr.CharacterAdded:Connect(function(char)
wait(1)
while wait(0.5) do
local MyTeamColor = plr.TeamColor
char.Torso.BrickColor = MyTeamColor
char.RightLeg.BrickColor = MyTeamColor
char.LeftLeg.BrickColor = MyTeamColor
char.HumanoidRootPart.BrickColor = MyTeamColor
end
end)
end)
--HowsThis?
EDIT, it only changes the torso color
Why are you using a while true loop?
game.Players.PlayerAdded:Connect(function(Plr)
Plr:GetPropertyChangedSignal("TeamColor"):Connect(function(Color)
if Plr.Character then
for i,v in pairs(Plr.Character:GetChildren()) do
if v:IsA("BasePart") then
v.BrickColor = Color
end
end
end
end)
Plr.CharacterAdded:Connect(function()
for i,v in pairs(Plr.Character:GetChildren()) do
if v:IsA("BasePart") then
v.BrickColor = Plr.TeamColor
end
end
end)
end)
Idk, I just do what I can do, it might be wrong, but, yeah
Use my script lol it works, and it even will change it when the team color updates
ok, im trying it rn
darncharslol
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Ignore me. I mixed up part and basePart.
BasePart also equals meshparts
Yea my bad. I was mixing up part and basePart
Since it works would you mind marking my comment as the solution! Thanks!
just a question, how can I make it so only the legs and the torso and the humanoid rPart are changed
instead of a for loop just to
Plr.Character.UpperTorso.BodyColor = TeamColor
Plr.Character.LowerTorso.BodyColor = TeamColor
Plr.Character.LeftFoot.BodyColor = TeamColor
Plr.Character.RightFoot.BodyColor = TeamColor
Plr.Character.LeftLowerLeg.BodyColor = TeamColor
Plr.Character.RightLowerLeg.BodyColor = TeamColor
Plr.Character.LeftUpperLeg.BodyColor = TeamColor
Plr.Character.RightUpperLeg.BodyColor = TeamColor
You would just check if the part is one of the things you want to check or do what @ScreentimeMaximizer which would be more efficient cuz you don’t really need to loop through them all if its only 1 - 2.
Replace my for loops with this one
for i,v in pairs(Plr.Character:GetChildren()) do
if v:IsA("BasePart") and v.Name:find("Leg") or v.Name:find("Torso") then
v.BrickColor = Plr.TeamColor
end
end