Followup: The bug now occurs when Graphics Quality is set to Auto. When the quality changes on its own, the children of the ViewportFrame become visible/invisible. Right now, lowest Graphics Quality settings gets the highest clarity for the ViewportFrame children.
Since the bug still persists I went ahead and replaced most of the ViewportFrame instances in my game with ImageLabel renders of in-game assets. Only took me ~8 hours to render and upload all of the images, but I had to come up with a work around this bug.
I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?
Yes, I can still recreate this bug in-game. I did it today. I simply changed graphics to manual and lowered the settings then increased them to maximum and the Viewport models became pixelated.
I had sent log files to the bug report group previously.