Hello, i’m experiencing an error with changing the idle animation on a character, to activate a crouching state.
This is my code:
local PathfindingService = game:GetService("PathfindingService")
local RequireService = require(game.ReplicatedStorage.Lib.RequireModule);
repeat
wait(1)
until script.Parent:FindFirstChild("Head")
local Player = RequireService("Players").LocalPlayer;
local UIS = RequireService("UserInputService");
local Animate
local Humanoid = Player.Character:FindFirstChild('Humanoid');
local States = {
["Crouch"] = false;
["Run"] = false;
}
local Anims = {
["CrouchIdle"] = Humanoid:LoadAnimation(script.CrouchIdle);
["CrouchWalk"] = Humanoid:LoadAnimation(script.CrouchWalk);
}
local IsR6 = Humanoid.RigType == Enum.HumanoidRigType.R6;
local Char = Player.Character;
for i,v in pairs(Char.Animate.idle:GetChildren()) do
print(v.Name)
end
-- PC
UIS.InputBegan:Connect(function(Input, Typing)
local IKC = Input.KeyCode;
local KC = Enum.KeyCode;
if IKC == KC.LeftControl then
if not IsR6 then
Char.Animate.idle["Animation1"] = Anims.CrouchIdle.Animation.AnimationId;
Char.Animate.idle["Animation2"] = Anims.CrouchIdle.Animation.AnimationId;
end
Humanoid:ChangeState(Enum.HumanoidStateType.Landed);
States.Crouch = true;
end
end)
UIS.InputEnded:Connect(function(Input, Typing)
local IKC = Input.KeyCode;
local KC = Enum.KeyCode;
if IKC == KC.LeftControl then
if not IsR6 then
Char.Animate.idle["Animation1"] = "rbxassetid://8420903601"
Char.Animate.idle["Animation2"] = "rbxassetid://8420900272"
end
Humanoid:ChangeState(Enum.HumanoidStateType.Landed);
States.Crouch = false;
end
end)
-- Mobile;
-- Mobile is hard ;-;
Humanoid.StateChanged:Connect(function(Old, New)
if States.Crouch == true then
if New == Enum.HumanoidStateType.Running then
Anims.CrouchIdle:Stop()
Anims.CrouchWalk:Play()
end
end
end)
When activating idle, i get this error:
"Animation1 is not a valid member of StringValue "Workspace.Ix1x0x2.Animate.idle"
Any fixes?