Hello, there… I have encountered a problem where the BlurEffect size isn’t changing after the player touched a part where it supposed to change the size of the Blur. No errors are popping up in Output. Is there something i’m doing wrong?
Here is the code:
local function onTouched(part)
local h =part.Parent:FindFirstChild("Humanoid")
local blur =game.Lighting
if h then
blur = 0
end
end
script.Parent.Touched:connect(onTouched)
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You are saying:
local Blur = game.Lighting
--instead of
local Blue = game.Lighting.BlurEffect--I forgot what is is called.
You are also just saying:
blur = 0
--instead of
blur.Size = 0
I also suggest you have the Blur variable stored above the touched event.
2 Likes
What is the name of the blur effect in lighting send a picture.
Then you have to reference it correctly
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Oh, there we go… It works perfectly fine now…, Thank you so much, you have been a great help today! 
1 Like