Changing mouse over gui

Here is the answer!

local button = script.Parent.Parent.Parent.Frame

local mouse = game.Players.LocalPlayer:GetMouse()

local icon = button.Mouse.Mouse

button.MouseEnter:connect(function(x,y)

game:GetService("UserInputService").MouseIconEnabled = false

icon.Visible = true

end)

button.MouseLeave:connect(function()

game:GetService("UserInputService").MouseIconEnabled = true

icon.Visible = false

end)

game:GetService("RunService").RenderStepped:connect(function()

icon.Position = UDim2.new(0, mouse.X - 25, 0, mouse.Y - 25)

end)

You have to create a ImageLabel to use as a mouse.

Here is a DevForum Post about it.

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