I am trying to make it so my Rig in Studio changes to the rig of the one LocalPlayer in the game for the menu. I am having some difficulties doing so, I will provide images of the script and explorer.
Any errors in the output? (It won’t run as a local script. Look at the end of my post for info about that) I remember having to yield the GetHumanoidDescriptionFromUserId() like this (Because it would Apply the description before it was loading):
local HumanoidDescript = game.Players:GetHumanoidDescriptionFromUserId(game.Players.LocalPlayer.UserId)
task.wait(2)
script.Parent.Humanoid:ApplyDescription(HumanoidDescript)
Also local scripts don’t run in the workspace! You need to make one in PlayerStarterScripts to make this work (or another place that runs local scripts!!)