I am trying to make it so my Rig in Studio changes to the rig of the one LocalPlayer in the game for the menu. I am having some difficulties doing so, I will provide images of the script and explorer.
Nothing changes when the game is loaded.
Any errors in the output? (It won’t run as a local script. Look at the end of my post for info about that) I remember having to yield the
GetHumanoidDescriptionFromUserId() like this (Because it would Apply the description before it was loading):
local HumanoidDescript = game.Players:GetHumanoidDescriptionFromUserId(game.Players.LocalPlayer.UserId)
Also local scripts don’t run in the workspace! You need to make one in PlayerStarterScripts to make this work (or another place that runs local scripts!!)
There were some, found out another was as onplayeradded.
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