Changing particle emitters image breaks updates

Changing a particle emitters image completely breaks the particle emitter, even if I delete both it and the object it’s parent to it still emits and renders using the settings that were set before the image was changed.

Beta Features:

  • Aerodynamics
  • Editable Image & Mesh
  • Improved Mass Properties
  • Material Generator
  • Multilayer Wrap Fix
  • New Audio API
  • Preferred Text Size Setting
  • Simulation Pause & Stop
  • Texture Generator
  • UIDragDetectors
  • Updated Roblox Controls
  • Video Uploads
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This has been happening in our studio as well, however it happens with essentially any particle emitter in our game – regardless of whether any of its properties were changed. I tried my utmost in finding an isolated repro, however even when downloading a copy of the place file, saving it as a place with all the same settings as our main game, I was still unable to reproduce the issue.

I have absolutely no clue what it is caused by at this point in time.

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happening to me too, i do not have anything to add onto it that hasnt been said already

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thanks for flagging!

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