Changing a particle emitters image completely breaks the particle emitter, even if I delete both it and the object it’s parent to it still emits and renders using the settings that were set before the image was changed.
This has been happening in our studio as well, however it happens with essentially any particle emitter in our game – regardless of whether any of its properties were changed. I tried my utmost in finding an isolated repro, however even when downloading a copy of the place file, saving it as a place with all the same settings as our main game, I was still unable to reproduce the issue.
I have absolutely no clue what it is caused by at this point in time.