script:
if Input.KeyCode == Enum.KeyCode.J then
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.Material = Enum.Material.Neon
end
end
end
script:
if Input.KeyCode == Enum.KeyCode.J then
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.Material = Enum.Material.Neon
end
end
end
Very little context but seems to work fine. The only problem is that neon doesn’t show through textures. Try removing the shirt/pants textures from your character, or any other form of texture to get the neon effect you’re looking for.