Changing player material

script:

if Input.KeyCode == Enum.KeyCode.J then
   for _, part in pairs(character:GetChildren()) do
      if part:IsA("BasePart") then
    	 part.Material = Enum.Material.Neon
      end
   end
end

Very little context but seems to work fine. The only problem is that neon doesn’t show through textures. Try removing the shirt/pants textures from your character, or any other form of texture to get the neon effect you’re looking for.

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