Changing Player Rig (StarterCharacter) without resetting the Character

  • In Red is what is welded to the Arm, Torso etc…
  • In Blue is what’s an accessory.
    image

I would like to create a Loadout/Uniform changing system without having to reset the Player’s character, so the leaderboard doesn’t add +1 death to the Player when he changes his avatar.
I had a system giving accessories, BodyColors, faces and Clothing and removing the original player’s, but it isn’t compatible with welds.

Assets can be found in G&B Community pack:

well, im not completely sure how to do that, but you could reset the players character, then do -1 deaths for said player, to conpensate.

I had this idea in mind, but just resetting the player causes other issues, I’d like to work without the health of the player being affected

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you could try to apply an edited humanoid description, it basically lets you morph player’s appearance into another without removing non-cosmetic parts about their character. Doesn’t affect health (as expected).

Yes, but then the welded Meshes of the coat wouldn’t be kept, would they ? As I said, if I can’t find a way to create “Leg” accessories, I can’t make it work properly. I’m looking forward to creating a game without using accessories, because those would heavily affect the performances of the game, and they would appear in a low quality…