I would like to create a Loadout/Uniform changing system without having to reset the Player’s character, so the leaderboard doesn’t add +1 death to the Player when he changes his avatar.
I had a system giving accessories, BodyColors, faces and Clothing and removing the original player’s, but it isn’t compatible with welds.
you could try to apply an edited humanoid description, it basically lets you morph player’s appearance into another without removing non-cosmetic parts about their character. Doesn’t affect health (as expected).
Yes, but then the welded Meshes of the coat wouldn’t be kept, would they ? As I said, if I can’t find a way to create “Leg” accessories, I can’t make it work properly. I’m looking forward to creating a game without using accessories, because those would heavily affect the performances of the game, and they would appear in a low quality…
I’m sure welds will be fine. Try it out. Also, why would accessories heavily affect performance? Accessories are just meshes applied to a single part, practically there should be no difference, except for convenience
The amount of additional stuff on accessories does cause lag.
Plus, accessories are low-quality if we don’t weld something to the handle instead of making the handle be the main model.
Anyways, I’ll try what you said, even though I’ll probably never edit the loadouts who already took way too much time, it’s still interesting for the future.