This may be an issue I cant fix due to how the gun system im using is set up
So the weapon models are stored in a folder inside Replicated storage rather than a toolmodel and my script which currently changes the colours of every part inside the weapon model is done using a server script, doing this changes it for every user rather than just the one who activated it.
Using a local script would probably fix it (would everyone even be able to see the changes?), but that would allow it to be exploitable as users can then just change the properties of the weapon themselves in the local script
So is their a way to do this using a serverscript still without it being replicated to everyone?
Example of how its set up
(the weapon models is always only in this āmodelsā folder, never gets copied to a toolmodel)
Really dont have a clue if itll be possible but any suggestions or alternatives are appreicated
Edit: my intial alternative was just having a seperate weapon for each skin which would be pretty simple but add a lot of additional weapons which all have to be saved then loaded in etc
If you want to do that, thatās fine. You could also mention what system youāre usingāit looks like it might do something weird like Clone() the model from replicated storage only when you equip it or something.
Its alpha engine (from the guy who made carbon engine) ill look around to see if it ever gets sent to the player as im not sure how it could only ever be in replicated storage but thats what it looks like from a glance
From what I can tell, thatās a paid-for engine, right? The authors will give you better support for your question than the forums could. Iām pretty sure they have a discord.