Changing R6 Size but the legs behave weird

I’m trying to make the player grow in size but when i do so the legs starts to behave weirdly, and its only visible on the client

image

this is on the client ^^

image

and this is when its on the Server.

i tried to change both the c1 and c0 but when i test it just goes to that position

Share a script, please. We need to see what were working with

image
here is the script

1 Like

Try Model:ScaleTo() instead when sizing up models (like characters).

Character:ScaleTo(Character:GetScale() * ScaleFactor)

(Also, the limbs are automatically re-positioned when scaled, so there is no need to compensate for that if you were wondering.)

2 Likes

Sadly it did not, could be that it has to do with script not being a local script?

I don’t think that’s the issue at play here, because the server most of the time (if not always) replicates accurately to the client, though you can give it a try if you want. Also, try checking for these two things:

  1. Ensure the legs have the ClassName “BasePart” (or more commonly known as “Part”)

  2. Check if any LocalScripts are chaging (or locking) the leg size.

1 Like

Oh my godness thank you so much, it was the character leaning script that messed up the legs, oh gosh i feel so stupid

1 Like

That’s okay, glad I could help fix the problem! I wish you good luck on your game by the way :wink:

1 Like

thank you so much, now i can go back to sleep :sweat_smile:

1 Like

Just remember to mark his solution, sorry, I had to go watch a movie :grinning:

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.