When changing rotation by using part.orientation the offset of the orientation is the middle of the part
I dont have access to my pc currently so here is an example from flipaclip
What you are describing is called the pivot point.
Solution 1:
Move the pivot point and rotate it and everything, then apply layers of CFrame to get the position/rotation of the part relative to that pivot point.
Solution 2 (easier solution):
Use roblox’s pivot points.
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