Reproduction Steps
1. Open the repro file, or create a simple roundabout that can spin around with a HingeConstraint with an AngularVelocity of 5.
2. The network owner of the roundabout is set to the server
3. Jump onto the roundabout, navigate to your Humanoid in the explorer and tick PlatformStand
4. Observe that once you fling off the roundabout, you continue to spin with the roundabout
PlatformStandBugRepro.rbxl (36.5 KB)
Expected Behavior
When the character is flung from the roundabout, it should come to a stop and no longer move with the roundabout.
Actual Behavior
Once flung off, the character continues to spin with the roundabout as long as the network owner is the server. When network ownership is given to the player, the issue stops.
The issue only seems to occur when PlatformStand is set while on the moving object. If set before and the player is moved onto the roundabout, the issue does not occur.
Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Constantly