Expected Behavior
The body shape should change fine without killing the character.
Actual Behavior
The character is killed, though this does not happen for everyone which seems to indicate it’s a recent humanoid description change undergoing AB testing.
Workaround:
Setting the RequiresNeck of Humanoid to false seems to solve this, but a real solution would also be ideal in the long run!
Issue Area: Engine Issue Type: Other Impact: Very High Frequency: Constantly Date First Experienced: 2021-10-13 20:00:00 (-07:00) Date Last Experienced: 2021-10-14 13:30:00 (-07:00)
I’m seeing this issue since yesterday too. Frequent reports but not everyone has the problem. When players change outfits either automatically at spawn or explicitly, their character dies.
I’m using Humanoid:ApplyDescription() in this case as well.
ApplyDescription was working perfectly fine for me yesterday and today it began to kill my character. I’d say it began in the past 19 hours. It also only occurs in a live server and not in studio.
Disable property requires neck.
IDK what kind of change happened there but that seems to help.
EDIT: just mentioning that I was experiencing the same issue in my game at least 24 hours.
We’re seeing this happen in our game as well about 70% of the time in cases where we apply Humanoid Description. More specifically, we’ve been able to narrow it down to when we change the body parts, in our case we’re setting players parts to default, as seen in the pic below.
if we disable the highlighted part, the issue mitigates completely. We also noticed players won’t be killed/reset if they already have the default body that we’re setting them to. Lastly, we started noticing this about two days ago, with our first report being on the night of the 13th.
we have a fix for this, but the earliest it will be available is the middle of next week with the new build. for now the best work around is to set RequiresNeck=false in Humanoid