This little block’s position, so when I rotate the gun, the turret doesn’t get smacked off?
Thanks,
If you know how to do this, please help.
Have a great day!
Thanks, however, the Turret must be rotated, and it’s welded to the battleship, and Orientation must be changed to turn it, and this is a Union.
If I change the CFrame, the battleship will lurch.
Thanks though!
@ZINTICK Unfortunately, I can’t do that as the turret must rotate AND it is welded to the model so if I were to use CFrame to orient the turret, the whole ship would move too, and if I use the Orientation, the same problem.
Thanks for the help though!
EDIT:
I was stupid and set the pivot to the model not the actual Union.
For some reason, no matter how much I edit the Pivot, there is no difference whatsoever.
How about if you just enter in the Pivot Offset Position manually at -10,0,0. Does it still not rotate around this pivot point? Can you maybe supply a video?
Yes and if you want to share just the turret model(no need for script or value) i can try it out on my baseplate to see if it does the same thing as its doing on yours.