Changing the center of a union

I would imagine the easiest way around this is to rotate the main square part how you would normally, using orientation and dont touch your script… the guns and other parts unioned to this should be separate parts, and just weld constrained to the main square turret part you are rotating (unanchor those other parts though so they move with the main part).

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Weld constraints unfortunately do not preserve the Orientation.
I have already tried that method.

I don’t know how much this would help but here’s a snippet of the “CFrame via primary part inside a model” setup which I mentioned, inside a door script.
Capture

^ “Hinge” is the “Pivot” part, which would also be the primary part

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Let me show you video of me welding the guns to the base and rotating the base.

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If it’s going off centered then you need to change the studs.

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Can you please send this as a model?
Yes, I am too incompetent with welding to do this atm.
:sob:

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Ungroup the model:
turret model (ungroup).rbxm (3.9 KB)

Alright, I am going to try to get this to work.
Thanks for all your effort everyone!

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