Description: While in run-time/play-testing, setting a Union’s CollisionFidelity to a different Collision Model, from the properties widget, crashes studio entirely.
Repro:
- Create a Union Part.
- Play test (Run/Play Solo).
- Change the CollisionFidelity of the Union to something different.
(For the first click it might not have any issues however, if you click it again it results in crashing Studio.)
This happens everytime I change the CollisionFidelity during run-time.
Video:
Result after a few seconds of waiting:
Game file:
CollisionFidelity.rbxl (33.7 KB)
Log/Crash Dump
https://devforum.roblox.com/t/studio-bugs-changing-the-collisionfidelity-of-a-union-in-runtime-causes-studio-to-crash/648426