Changing the player into a model bugs out

Whenever i change my character into a custom mode, it doesnt actually load it…

local rig = game.Workspace.Zinger
local humanoid = Rig:WaitForChild("Humanoid")
local description = humanoid:GetAppliedDescription()
script.Parent.Triggered:Connect(function(player)
	player:LoadCharacterWithHumanoidDescription(description)
end)

For a simple morphing system you could actually clone the morph and do:

player.Character = morphCharacter

and delete the old player model

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erm

After doing this change the camerasubject to the new character humanoid

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