Changing UIScale can cause UI elements to disappear or resize incorrectly

[Problem]
When changing the UIScale property (both in-game and in studio), there are certain GUI elements that often do not get resized correctly or completely disappear.

Sometimes the text is resized correctly but the size of the GUI frames are not.

If you forcibly resize the game window resolution itself, then it fixes the issue and all the GUI elements pop back into the correct size and position. This is not good behavior for players to rely on whenever UI is not correctly rescaled.

[Video Demo]

[Repro]

  • Change the UIScale.Scale property from 1 to 0.5 (or any other value) and observe
  • Resize the game window screen and observe

Expected behavior

If UIScale is working correctly, then we should see that the elements do not simply disappear when changing the value within a reasonable range.

A private message is associated with this bug report

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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information.

Thanks for flagging!

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