I’ve been trying to fix this issue for the past 2 days. And I need help. So I have a remote event which fires the a vote hits 2 votes. It will then fire to the server twice(because there are 2 players.) The one problem is that the walls dont destroy. So I decided to set cancollide on all the parts to false. It prints that it’s false but when I try to go through it, it’s still not collidable. This is the server script that sets everything inside the wall model to cancollide false. Here:
for i,v in pairs(FindChosenMap.Walls:GetChildren()) do
if v:IsA("Part") then
v.CanCollide = false
print(v.CanCollide)
end
end
if you want the full script then say below. If you have any questions then say below.