--texture=script.Parent:WaitForChild("Decal")
texture=script.Parent:WaitForChild("Texture")
local brightness = 130 / 255
texture.Color3 = Color3.new(brightness, brightness, brightness)
--texture.Color3 = Color3.new(255, 100, 100) - a red tint
--texture.Color3 = Color3.new(100, 100, 100) - could just put the numbers.
--each number is the intensity of that color ... R,G,B.
Crazy part of this is you can actually state a number over 255.
Like with that red tint, it could be 300,255,255 yielding a better version of a red tint.
-- The colour we start with
local Colour = Color3.fromRGB(21, 134, 255)
-- Converting to HSV (hue, saturation and value)
local H, S, V = Colour:ToHSV()
-- Changing the value (brightness) of the colour
-- The range is 0-1, in this case, it's half the brightness
local NewColour = Color3.fromHSV(H, S, 0.5)