Another update which took me really alot of time. Mostly because it was really complex! In terms of client-server verifications.
Added:
Added lobby plot. So you now shouldn’t worry that much about not being able to smelt ores during round - return with them to lobby and do everything there!
I made chairs functional
Now building uses material by 0.001 measurement strictly. So no 24.99999921571571 materials anymore!
Added Orbital Strike event - watch out for it!
Added materials which for now obtainable only from lobby plot, but will be obtainable later in more ways.
Fixed:
Character can die now during round.
Material Swap now corrcetly swaps materials.
Experience and money multipliers now give decimal amount of corresponding currency. They are displayed as floored value though, and gived in the same way (so if you received 39.8 pentons during round, and died, you will get 39 pentons total) This makes multipliers more usefull, cuz most of them are small.
Levels now correctly display what you got.
.
And also I optimized everything alot!
Plans:
More objects are needed to be functional
I want to add major events which will give septons and can be spent on great items! Althogh, they will change gameplay drastically, similar to start modifiers.
I want to make tools and armors. And food =P
It’s time to begin thinking of marketizing and advertising, so it’s time for devproducts and gamepasses!
IMPORTANT:
If you played game before, and game not loads for you - let me know that! Lobby plot required completely new saving system!
On the positive side, client memory usage is low. It’s under 1000MB which is pretty good, the UI looks really nice. And the loading screen for the time I saw it was aesthetically appealing.
No, it’s more of a problem “This bug not critical so I can fix it a bit later”.
I can’t fix it rn due to the fact that I’m preparing to tomorrow’s highschool.
But I will when I’ll free!