wait(0.5)
wait(0.5)
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAppearanceLoaded:Connect(function(char)
for i, v in pairs(char:GetDescendants()) do
if v:IsA("Accessory") then
if v.AccessoryType == Enum.AccessoryType.Hat or Enum.AccessoryType.Face or Enum.AccessoryType.Hair or Enum.AccessoryType.Neck then
return
else
v:Destroy()
end
end
end
end)
end)
Ive also looked at other posts but literally nothing is working
Have you verified that you’re using the correct operator?
It looks like your current condition checks if the player’s accessory type matches any of the listed options, which should return the accessory if it does.
Additionally, note that using or in this manner won’t work correctly. You must specify the comparison for each condition. For example, this line:
if v.AccessoryType == Enum.AccessoryType.Hat or Enum.AccessoryType.Face or ...
is incorrect. Instead, it should be:
if v.AccessoryType == Enum.AccessoryType.Hat or v.AccessoryType == Enum.AccessoryType.Face or ...
This ensures that each condition is properly evaluated.
Solution:
Change the operators or switch return and v:Destroy()