Character animation offsetting parts?

it’s a r15 character that i sized down a bit. the square head is temporary


this is how it is after sizing it down, the knees are pushed up. feet slightly offset


how it looks still, with no animation in studio

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Animation scaling needs to be properly applied. I’d recommend taking an existing reference from Roblox animations, how they scale correctly.
Look into the comparative difference on how it operates.

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