Problem Replicating Animations in a ViewPortFrame in Roblox Studio
In my project, I needed to replicate the player’s animations inside a ViewportFrame so that actions like walking or jumping would be reflected without causing the camera to go out of alignment. However, I found that the camera wasn’t correctly following the player, and the animations weren’t updating in real time. Below, I will explain how I resolved this issue.
Step-by-Step Process
1. Cloning the Character: First, I created a function that clones only the visible and relevant parts of the character, excluding scripts and other unnecessary elements.
local player = game.Players.LocalPlayer
local viewportCamera = Instance.new("Camera")
local function CloneCharacter(char)
local newModelCharacter = Instance.new("Model")
for i, part in pairs(char:GetChildren()) do
if not part:IsA("BaseScript") then
local newPart = part:Clone()
newPart.Parent = newModelCharacter
end
end
return newModelCharacter
end
2. Adding the Clone to the WorldModel: Once the character was cloned, I added it to the WorldModel inside the ViewportFrame.
local PlayerCharacter = CloneCharacter(player.Character)
PlayerCharacter.Parent = WorldModel
3. Configuring the Camera: I created a camera for the ViewportFrame and positioned it correctly to display the character at a suitable distance.
VPF.CurrentCamera = viewportCamera
viewportCamera.Parent = VPF
viewportCamera.CFrame = CFrame.new(PlayerCharacter.HumanoidRootPart.Position - Vector3.new(0, 0, 8))
* CFrame.Angles(0, math.rad(180), 0)
At this point, the character has been cloned, added to the WorldModel, and the camera is properly set up. Now, we can see what the ViewportFrame looks like with the cloned character but without animations, i.e., just in a static view.
Code up to this Point:
local player = game.Players.LocalPlayer
local viewportCamera = Instance.new("Camera")
local function CloneCharacter(char)
local newModelCharacter = Instance.new("Model")
for i, part in pairs(char:GetChildren()) do
if not part:IsA("BaseScript") then
local newPart = part:Clone()
newPart.Parent = newModelCharacter
end
end
return newModelCharacter
end
local function UpdateCharacterView()
local VPF: ViewportFrame = player.PlayerGui.Inventory.Content.EquipmentContent.CharacterView
local WM: WorldModel = VPF.WorldModel
WM:ClearAllChildren()
local PlayerCharacter = CloneCharacter(player.Character)
PlayerCharacter.Parent = WM
VPF.CurrentCamera = viewportCamera
viewportCamera.Parent = VPF
viewportCamera.CFrame = CFrame.new(PlayerCharacter.HumanoidRootPart.Position - Vector3.new(0, 0, 5))
* CFrame.Angles(0, math.rad(180), 0)
end
player.CharacterAdded:Connect(function()
UpdateCharacterView()
end)
4. Implementing Recursion: Now, to make the player’s animations update in real time, I implemented a recursive function that continuously updates the character inside the ViewportFrame.
local function UpdateCharacterView()
task.spawn(function()
local VPF: ViewportFrame = player.PlayerGui.Inventory.Content.EquipmentContent.CharacterView
local WM: WorldModel = VPF.WorldModel
WM:ClearAllChildren()
local PlayerCharacter = CloneCharacter(player.Character)
PlayerCharacter.Parent = WM
VPF.CurrentCamera = viewportCamera
viewportCamera.Parent = VPF
viewportCamera.CFrame = CFrame.new(PlayerCharacter.HumanoidRootPart.Position - Vector3.new(0, 0, 5))
* CFrame.Angles(0, math.rad(180), 0)
task.wait()
UpdateCharacterView() -- Recursively call the function after waiting
end)
end
Full Code
Here is the complete code I implemented:
local player = game.Players.LocalPlayer
local viewportCamera = Instance.new("Camera")
local function CloneCharacter(char)
local newModelCharacter = Instance.new("Model")
for i, part in pairs(char:GetChildren()) do
if not part:IsA("BaseScript") then
local newPart = part:Clone()
newPart.Parent = newModelCharacter
end
end
return newModelCharacter
end
local function UpdateCharacterView()
task.spawn(function()
local VPF: ViewportFrame = player.PlayerGui.Inventory.Content.EquipmentContent.CharacterView
local WM: WorldModel = VPF.WorldModel
WM:ClearAllChildren()
local PlayerCharacter = CloneCharacter(player.Character)
PlayerCharacter.Parent = WM
VPF.CurrentCamera = viewportCamera
viewportCamera.Parent = VPF
viewportCamera.CFrame = CFrame.new(PlayerCharacter.HumanoidRootPart.Position - Vector3.new(0, 0, 5))
* CFrame.Angles(0, math.rad(180), 0)
task.wait()
UpdateCharacterView()
end)
end
player.CharacterAdded:Connect(function()
UpdateCharacterView()
end)
Outcome
With this implementation, I was able to replicate the player’s animations inside a ViewportFrame.
Final Evidence: Here is the video showing the movement and animations inside the ViewportFrame in real-time.
Feedback
If anyone has a more efficient way to achieve this result, I would appreciate any suggestions or improvements. I hope this helps those who are trying to solve the same problem.