Character animations lag behind movement

I’m having some trouble finding out why my custom character’s animations have a slow response to movement.
When I walk, jump, fall, or really do anything that plays an animation, the animation only plays half a second after I start, and it ends half a second after I stop.

GIF: vvv
https://gyazo.com/89e50ac9a98898c18dd59bc41a0fc5d9

When I set that exact character as StarterCharacter though, it doesn’t lag behind and it does sync up as it should. It is only when I assign the character to a player using a script that it lags behind.

Are you using a local-sided animator script? If it’s server-sided I’d anticipate some delay.

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Server sided, but it worked fine when it was set as a StarterCharacter. I’ll try to make it into a local script.