You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
i want to solved or know what cause this glitching arms -
What is the issue? Include screenshots / videos if possible!
Character arm animation glitched when you walk or play other anim while tilting the character -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
change animation weight and priority and still doesn’t fix it
heres example of how it look https://gyazo.com/147b92d26c637d43f4af25503856eca3
Example 2 https://gyazo.com/124d8111984a9eeed7afdd025952e68d
and this is a tilting script from r6 that i modify to r15 so please let me know if you figure anything out
local RunService = game:GetService("RunService")
local MOMENTUM_FACTOR = 0.004
local MIN_MOMENTUM = 0
local MAX_MOMENTUM = math.huge
local SPEED = 15
local Character = script.Parent
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local Motor6D = nil
local OriginalMotor6D = nil
local LowerTorso = Character:WaitForChild("UpperTorso")
Motor6D = LowerTorso:WaitForChild("Waist")
OriginalMotor6D = Motor6D.C0
local function Heartbeat(DeltaTime)
local Direction = HumanoidRootPart.CFrame:VectorToObjectSpace(Humanoid.MoveDirection)
local Momentum = HumanoidRootPart.CFrame:VectorToObjectSpace(HumanoidRootPart.AssemblyLinearVelocity) * MOMENTUM_FACTOR
Momentum = Vector3.new(
math.clamp(math.abs(Momentum.X), MIN_MOMENTUM, MAX_MOMENTUM),
0,
math.clamp(math.abs(Momentum.Z), MIN_MOMENTUM, MAX_MOMENTUM)
)
local X = Direction.X * Momentum.X
local Z = Direction.Z * Momentum.Z
local Angles = nil
Angles = {Z, 0, -X}
Motor6D.C0 = Motor6D.C0:Lerp(OriginalMotor6D * CFrame.Angles(unpack(Angles)), DeltaTime * SPEED)
end
RunService.Heartbeat:Connect(Heartbeat)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.