Character Audio Script Exhausts Remote Event

These sounds should just be local from the start. There should be no replication of the sounds whatsoever.

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Regardless, it’s happening again for the fourth time in the past five months. Players are beginning to crash/leave due to the lag caused by it. It’s also no longer only firing when a player is de-spawning, its now firing at the rate of 3f/s (fires per second).

Been experiencing the same issues lately. The solution posted earlier also doesn’t help anymore. Hopefully this gets resolved soon :frowning:

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The issue is still occurring as of late August. Is there any kind of fix at all? Screenshot_34

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I have made a temporarily solution for this.
SoundScript2.rbxm (7.1 KB)
Im not sure if this works 100%, but it does get rid of the errors.
Edit : I forgot to get rid of the prints, here is the new script.

Place the script in StarterCharacter.

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I personally just disabled it, if u want to add a script called “Sound” into StarterCharacterScripts".

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