These sounds should just be local from the start. There should be no replication of the sounds whatsoever.
Regardless, it’s happening again for the fourth time in the past five months. Players are beginning to crash/leave due to the lag caused by it. It’s also no longer only firing when a player is de-spawning, its now firing at the rate of 3f/s (fires per second).
Been experiencing the same issues lately. The solution posted earlier also doesn’t help anymore. Hopefully this gets resolved soon
The issue is still occurring as of late August. Is there any kind of fix at all?
I have made a temporarily solution for this.
SoundScript2.rbxm (7.1 KB)
Im not sure if this works 100%, but it does get rid of the errors.
Edit : I forgot to get rid of the prints, here is the new script.
Place the script in StarterCharacter.
I personally just disabled it, if u want to add a script called “Sound” into StarterCharacterScripts".
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