Character camera doesnt face the right way on spawning

When i spawn in, my character is facing the correct way, but the camera isnt:

is there a quick fix i don’t know about?

I believe that when a Player/NPC spawns it always facing the Front side of the SpawnLocation. You can see the sides of it on the Properties.

You can do a cool hack I learned while integrating animations into cutscenes whwere basically you make the camera scriptable, set its cframe then immediatelly set it back to custom, giving your own start position. From there you can just set the cframe to be a stud offset of its worldspace :ToWorldSpace()

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