I want the character customization to carry over from game (1) place (A) to game (1) place (B) anyone that can help with this?
So basically I have a main game (1) thats where all the fun stuff is place (A) and I have character customization in game (1) place (B) where you can tp to from place(A). However I cannot find anything on this I have seen a video on it but he doesn’t have a tutorial (yet).
Data stores would be the answer to your question.
You would get what things a player has put on, and save it to a data store.
Then, in all the other places, you would load it.
You could grab the player accessories, body parts, etc. and save it to a data store, or you can use RemoteEvents to track what the player has equipped and save that. Then all you would need to do is load the customization in the other place.
An advantage of this is A: You can save player customization when they leave (not just when they teleport) and B: While TeleportData does exist, the documentation says it can be exploited. If you have paid customization options I would not use TeleportData.