Character doenst rotate in my code

Hello, i make a rotaiton system, while player rotation by mouse pos
Сharacter rotated succefy, but head position locked
Help me fix it pls!!

My code:

			local Connection
			Connection = RS.RenderStepped:Connect(function()
				repeat task.wait()

					local CurrentMousePos = Vector2.new(Mouse.X,Mouse.Y)
					local change = (CurrentMousePos - LastMousePos) / 6.9

					Model:SetPrimaryPartCFrame(Model:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(change.X), 0))

					LastMousePos = CurrentMousePos

					Model.PrimaryPart.Orientation = Vector3.new(0, 0, 0)

				until Holded == false or cantoggle == false
				Connection:Disconnect()
			end)
1 Like

nvm, just need delete this:
Model.PrimaryPart.Orientation = Vector3.new(0, 0, 0)

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