Im currently creating a 2d shooter game where the player has a top-head view of their character and the game design is of course 3d: now to accomplish this I’ve had to use CUSTOM starter characters (as shown in the video) the problem arises when they move; on the client it moves PERFECTLY in a completely linear and straight way, however, on the server the movement is very jerky, and unfortunately atly this causes the gun to malfunction since it utilises Raycasts, which require origin position/look vector; furthermore, launching these raycasts on the client and using the server to cause damage does NOT solve the issue regarding the gun, and because of this I’m trying to figure out how to fix this odd character movement PS (using normal rigs doesnt cuase this odd movement)
(There are currently no scripts regarding movement)