Character Does Not Respawn After Falling Off The Map

The character disappears but doesn’t lose any health or respawn. I don’t have any scripts as far as I’m aware altering the respawn mechanic. I’m not sure why this is happening.

Check at the Workspace properties. RejectCharacterDeletions can be the reason player can’t spawn. Turn it to default if it has other value.

It’s turned to default already. I’m not sure if it’s a bug with studio or what’s going on.

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I saw “respawning” in your video.

Do you have CharacterAutoLoads set to false?

If so, where are you calling LoadCharacter?