This bug only occurs when you are inside a Part(calling it PartA for reference) assigned to a new CollisionGroup, which is touching a Part(calling it PartB for reference) with same CollissionGroup inside your character , while the TouchUsesCollisionGroups feature is enabled in the Workspace.
Then using the PartA .Touched:Connect() using a script should only Print the PartB, But the same thing will also breaks the Game by preventing Your Character from spawning Ever (If You Reset Your Character The Esc-R-Enter method).
Only way to fix it would be Moving the character manually outside the PartA.
This Bug breaks the game in Studio and In Live Experience
Expected behavior
Character should always Respawn after Resetting, Being inside a part shouldn’t prevent such a crucial thing
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