Hi there,
I have this problem in my game where the character faces the same direction as the camera, and I didn’t write any code to tell it to do so.
Is there any way I can fix this?
Thanks, Vivi.
Hi there,
I have this problem in my game where the character faces the same direction as the camera, and I didn’t write any code to tell it to do so.
I’m having the same issue, this might be a studio engine bug
Are you sure no code interacts with the character?
Can definitely guarantee you this is a studio bug. It’s happening to me as well where previously this behavior was non-existent.
I’ve had this bug twice, where my avatar would always face away from the camera like when using shift-lock. Both times it was fixed by closing then re-opening Roblox Studio.
Most likely a studio bug. Try turning on shiftlock and then turning it back off. If that doesn’t work, try restarting studio or switch your shiftlock on and off in a game instead of studio.
I had this issue in real-server.
People say it is a studio bug, but for good measures check your plugins, there can be a plugin causing this behavior
This has also happened to me, it might really be a Roblox studio bug.
Happening to me too. Annoying…
Changing the camera movement type in game fixes it, temporarily. Shiftlock does not.
Basically nothing, I had view models in the game and thought that was affecting it, but it’s not.
I have this saved as a file, so maybe that’s why?
just launched studio back up and the bug is gone
We’ve reproduces this both in studio and in game, across different computers. Mouse shift lock can be disabled and it still reproduces. No consistent repo steps. Restarting studio did not fix it. Closing and reopening studio did.
This is happening on Mobile in games too. In every game too, even ones without shiftlock.
This is most probably a Roblox camera module bug. You may try to look into the module.
Actually it has now been occuring in games like Bedwars too, and it’s getting really annoying.
And yes, I can confirm too that this issue has been occuring without writing any line of code by the developer on it.
I believe I’ve found a way to consistently cause this bug. If you enter first-person then stop testing (use escape), the next time you start testing, your character will always face away from the camera, even if you use free-cam (SHIFT+P).
I just fount this bug today while developing my project. And Yes , I was using camera manipulation causing the camera to go first person. And when I stop testing , my character is in a seemingly permanent shift-lock , with out no code of mine telling it to do so!
But now that I know the cause of it , thank you!
I just ran into this in Studio too. I thought it was something wrong with my code, but fully restarting Studio seemed to fix it.
It may be worth filing a bug report.