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When tweening the humanoidrootpart the character just falls
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried to make a weld (resulted in character falling but not going through the ground, same with weld constraints, motor6ds do the same but the character will fall through the ground.)
I qm currently laying down so i cannot test this now. I do believe i tried anchoring the humanoidrootpart but i cant remember what it did so i probably didnt, by the way would the equation be different in CFrame? Or would you just replace all the âPositionsâ with âCFrameâ
this works for my main goal (to stop the character from falling) but it will offset the character when moving the humanoidrootpart (it only moves the humanoidrootpart)
You can use a BodyPosition parented to the humanoid root part and set its position property. This way you wouldnât have to anchor it.
It will use forces to keep the part in that position but it wonât care about rotation. In which case you also use a BodyGyro and set its CFrame property, when setting the CFrame property donât worry about the position because that will be ignored.
While in this state you may want to set the Humanoidâs AutoRotate property to false, so if the player uses shift lock or goes into first person their character wonât follow along.
Theyâre deprecated though so Iâm not sure if you should use them, I mean⌠I do and it seems to work as intended.
Unfortunately not exactly how you want it, but it wonât exactly teleport your character. You can change the strength of the forces to make some sort of transition I guess.